Mega Man XZ: The Maverick Hunters

Stage Guides

This area contains guides for each of the twelve stages in the game. Each guide will give hints and step through stages in detail, noting tough areas and enemies in turn. Keep in mind that this is spoiler material, so don't read them unless you've already beaten the stages or if you really need help. Many stages also possess smaller Intermissions described in detail at the base of each page.

Note on Intermissions

To activate the Intermissions, oddly enough you'll need to lose lives during missions. By deliberately sacrificing yourself and using up retries, eventually an Intermission will activate upon returning to the Hunter Base. The first will be the Noah's Park Intermission, with three more (Central White, Inferno and Troia Base) to follow.

Intermissions primarily offer various ways to save up Metals in either small rooms riddled with waves of enemies or repetitive arenas. You'll have infinite retries to use and the ability to exit at any time.

Mission select
1. Noah's Park
2. Booster Forest
3. Troia Base
4. Pitch Black
5. Primrose
6. Metal Valley
7. Dynasty
8. Central White
9. Inferno
10. Jakob
11. Gateway
12. Sigma Palace