Mega Man XZ: The Maverick Hunters

Items Guide

These following items can be bought from Auto's shop. Every time you defeat two bosses, a new row of items will be available. You will need to find bolts to buy them and these can be gained from some enemies after you defeat them. In the stage before King's fortress where you have to destroy the colored blocks with a certain weapon, the large bolts that appear after you destroy the blocks will give you 100 bolts! This can greatly help in buying all the items, as they are all very useful.

Mega Man's Items
Extra Life Extra Life
Cost: 50 Bolts
This will give you an extra life.
Energy Balancer Energy Balancer
Cost: 120 Bolts
This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule.
Exit Device Exit Device
Cost: 50 Bolts
This device will allow you to exit a level that you have already defeated a boss in.
Spike Saver Spike Saver
Cost: 10 Bolts
This will allow you to take damage from deadly spikes once without losing a life.
TV Phone TV Phone
Cost: 100 Bolts
This will allow you to call Roll within a level so that she can give you advice about that level.
Surprise Shell Surprise Shell
Cost: 60 Bolts
You will find the Surprise Shell somewhere in the next level and it will give you a powerup.
Weakness Detector Weakness Detector
Cost: 50 Bolts
This will allow Roll to tell you what the boss' weakness is in a level.
Super Recover Super Recover
Cost: 200 Bolts
When you pick up energy refill capsules, they will give you more energy than normal.
Critical Boost Critical Boost
Cost: 200 Bolts
This will enable you to fire stronger shots with the Rock Buster when your energy is low.
Auto Charge Auto Charge
Cost: 50 Bolts
This will allow you to automatically charge the Rock Buster without holding down fire.
Generator Generator
Cost: 200 Bolts
This will enable special weapons to use up less energy when fired than normal.
Energy Transfer Energy Transfer
Cost: 300 Bolts
This will allow damage you receive to be converted into weapon energy and will refill any special weapon.
Shield Boost Shield Boost
Cost: 300 Bolts
This will allow damage you receive to be lesser than normal.
Auto Recover Auto Recover
Cost: 450 Bolts
This will allow you to slowly regain energy while standing still.
Heavy Charge Heavy Charge
Cost: 150 Bolts
This will allow the Mega Buster to be charged up much faster than normal.
CD Finder CD Finder
Cost: 300 Bolts
This will allow buried CD's to sparkle so that you can pinpoint their location on the screen.
Scanner Scanner
Cost: 100 Bolts
This will allow Roll to tell you how many CDs are left in a level.
Beat Shield Beat Shield
Cost: 300 Bolts
This will allow you to be protected against any attacks from enemies. Beat Shield
Eddie Eddie
Cost: 150 Bolts
Eddie will appear and give you several random powerup items. Eddie
Rush Search Rush Search
Cost: 100 Bolts
Rush will appear and dig in the ground in front of you to search for any hidden powerups. Rush Search
Bass' Items
Extra Life Extra Life
Cost: 50 Bolts
This will give you an extra life.
Energy Balancer Energy Balancer
Cost: 120 Bolts
This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule.
Exit Device Exit Device
Cost: 50 Bolts
This device will allow you to exit a level that you have already defeated a boss in.
Spike Saver Spike Saver
Cost: 10 Bolts
This will allow you to take damage from deadly spikes once without losing a life.
TV Phone TV Phone
Cost: 100 Bolts
This will allow you to call Roll within a level so that she can give you advice about that level.
Surprise Shell Surprise Shell
Cost: 60 Bolts
You will find the Surprise Shell somewhere in the next level and it will give you a powerup.
Weakness Detector Weakness Detector
Cost: 50 Bolts
This will allow Roll to tell you what the boss' weakness is in a level.
Super Recover Super Recover
Cost: 200 Bolts
When you pick up energy refill capsules, they will give you more energy than normal.
Critical Boost Critical Boost
Cost: 200 Bolts
This will enable you to fire stronger shots with the Rock Buster when your energy is low.
Horizontal Slider Horizontal Slider
Cost: 100 Bolts
This will allow Bass to dash further than normal.
Super Booster Super Booster
Cost: 100 Bolts
This will allow Bass to climb ladders faster than normal.
Generator Generator
Cost: 200 Bolts
This will enable special weapons to use up less energy when fired than normal.
Energy Transfer Energy Transfer
Cost: 300 Bolts
This will allow damage you receive to be converted into weapon energy and will refill any special weapon.
Shield Boost Shield Boost
Cost: 300 Bolts
This will allow damage you receive to be lower than normal.
Super Shot Super Shot
Cost: 300 Bolts
This will allow Bass to shoot bigger, stronger shots than normal.
Hyper Shot Hyper Shot
Cost: 300 Bolts
Bass' shots will be weaker, but they will be able to shoot through walls.
Scanner Scanner
Cost: 100 Bolts
This will allow Roll to tell you how many CDs are left in a level.
Treble Boost Gospel (Treble) Boost
Cost: 200 Bolts
Bass can call Treble and merge with him to allow Bass to fly. Treble Boost