Items Guide
These following items can be bought from Auto's shop. Every time you defeat two bosses, a new row of items will be available. You will need to find bolts to buy them and these can be gained from some enemies after you defeat them. In the stage before King's fortress where you have to destroy the colored blocks with a certain weapon, the large bolts that appear after you destroy the blocks will give you 100 bolts! This can greatly help in buying all the items, as they are all very useful.
Mega Man's Items | |||
---|---|---|---|
Extra Life Cost: 50 Bolts |
This will give you an extra life. | ||
Energy Balancer Cost: 120 Bolts |
This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule. | ||
Exit Device Cost: 50 Bolts |
This device will allow you to exit a level that you have already defeated a boss in. | ||
Spike Saver Cost: 10 Bolts |
This will allow you to take damage from deadly spikes once without losing a life. | ||
TV Phone Cost: 100 Bolts |
This will allow you to call Roll within a level so that she can give you advice about that level. | ||
Surprise Shell Cost: 60 Bolts |
You will find the Surprise Shell somewhere in the next level and it will give you a powerup. | ||
Weakness Detector Cost: 50 Bolts |
This will allow Roll to tell you what the boss' weakness is in a level. | ||
Super Recover Cost: 200 Bolts |
When you pick up energy refill capsules, they will give you more energy than normal. | ||
Critical Boost Cost: 200 Bolts |
This will enable you to fire stronger shots with the Rock Buster when your energy is low. | ||
Auto Charge Cost: 50 Bolts |
This will allow you to automatically charge the Rock Buster without holding down fire. | ||
Generator Cost: 200 Bolts |
This will enable special weapons to use up less energy when fired than normal. | ||
Energy Transfer Cost: 300 Bolts |
This will allow damage you receive to be converted into weapon energy and will refill any special weapon. | ||
Shield Boost Cost: 300 Bolts |
This will allow damage you receive to be lesser than normal. | ||
Auto Recover Cost: 450 Bolts |
This will allow you to slowly regain energy while standing still. | ||
Heavy Charge Cost: 150 Bolts |
This will allow the Mega Buster to be charged up much faster than normal. | ||
CD Finder Cost: 300 Bolts |
This will allow buried CD's to sparkle so that you can pinpoint their location on the screen. | ||
Scanner Cost: 100 Bolts |
This will allow Roll to tell you how many CDs are left in a level. | ||
Beat Shield Cost: 300 Bolts |
This will allow you to be protected against any attacks from enemies. | ||
Eddie Cost: 150 Bolts |
Eddie will appear and give you several random powerup items. | ||
Rush Search Cost: 100 Bolts |
Rush will appear and dig in the ground in front of you to search for any hidden powerups. |
Bass' Items | |||
---|---|---|---|
Extra Life Cost: 50 Bolts |
This will give you an extra life. | ||
Energy Balancer Cost: 120 Bolts |
This will allow the weapon with the lowest energy to be re-filled when you pick up a weapon energy refill capsule. | ||
Exit Device Cost: 50 Bolts |
This device will allow you to exit a level that you have already defeated a boss in. | ||
Spike Saver Cost: 10 Bolts |
This will allow you to take damage from deadly spikes once without losing a life. | ||
TV Phone Cost: 100 Bolts |
This will allow you to call Roll within a level so that she can give you advice about that level. | ||
Surprise Shell Cost: 60 Bolts |
You will find the Surprise Shell somewhere in the next level and it will give you a powerup. | ||
Weakness Detector Cost: 50 Bolts |
This will allow Roll to tell you what the boss' weakness is in a level. | ||
Super Recover Cost: 200 Bolts |
When you pick up energy refill capsules, they will give you more energy than normal. | ||
Critical Boost Cost: 200 Bolts |
This will enable you to fire stronger shots with the Rock Buster when your energy is low. | ||
Horizontal Slider Cost: 100 Bolts |
This will allow Bass to dash further than normal. | ||
Super Booster Cost: 100 Bolts |
This will allow Bass to climb ladders faster than normal. | ||
Generator Cost: 200 Bolts |
This will enable special weapons to use up less energy when fired than normal. | ||
Energy Transfer Cost: 300 Bolts |
This will allow damage you receive to be converted into weapon energy and will refill any special weapon. | ||
Shield Boost Cost: 300 Bolts |
This will allow damage you receive to be lower than normal. | ||
Super Shot Cost: 300 Bolts |
This will allow Bass to shoot bigger, stronger shots than normal. | ||
Hyper Shot Cost: 300 Bolts |
Bass' shots will be weaker, but they will be able to shoot through walls. | ||
Scanner Cost: 100 Bolts |
This will allow Roll to tell you how many CDs are left in a level. | ||
Gospel (Treble) Boost Cost: 200 Bolts |
Bass can call Treble and merge with him to allow Bass to fly. |