Mega Man XZ: The Maverick Hunters

Items Guide

These items listed below can be built at Dr. Light's lab once you gain enough bolts for each part. At first only nine items will be available, but once you pass Duo's stage eight more items will become available. Each item can help you out greatly, so it's worth keeping an eye out for any bolts you can find in each stage. You can also find four Rush power-up abilities in the game, each one is gained once you defeat certain mini-bosses in some stages.

Dr. Light's Lab items

Power Shield Power Shield
Cost: 6 Bolts
This item will stop Mega Man from being pushed back when he sustains damage from an enemy.
Spare Extra Spare Extra
Cost: 6 Bolts
This will allow Mega Man to begin the game with four extra lives.
Shooting Part Shooting Part
Cost: 6 Bolts
This part allows Mega Man to fire up to five separate Mega Buster shots on-screen.
Energy Balancer Energy Balancer
Cost: 5 Bolts
Once you find a weapon refill capsule, it will refill the weapon with the lowest amount of energy automatically.
Exit Exit
Cost: 4 Bolts
This will allow Mega Man to leave a stage that has already been cleared at any time.
Laser Shot Laser Shot
Cost: 5 Bolts
This will change the Mega Buster's energy shot to a powerful laser beam, select this from the sub-screen.
Arrow Shot Arrow Shot
Cost: 5 Bolts
This will change the Mega Buster's energy shot to a strong arrow projectile, select this from the sub-screen.
Auto Shoot Auto Shoot
Cost: 5 Bolts
This will cause the Mega Buster to automatically fire off a charged shot when you charge it up, select this from the sub-screen.
Step Booster Step Booster
Cost: 5 Bolts
This will allow Mega Man to climb up ladders much faster than normal.
The following items will be available at the lab after you have passed Duo's stage.
Energy Saver Energy Saver
Cost: 6 Bolts
This item will increase your weapon energy amount allowing you to fire off more special weapon shots.
Super Recover Super Recover
Cost: 5 Bolts
This will allow Mega Man to recover more life/weapon energy than normal when you find a life/weapon capsule.
Spare Charger Spare Charger
Cost: 4 Bolts
Spare lives will be refilled whenever you exit from a stage.
Hyper Slider Hyper Slider
Cost: 5 Bolts
This will allow Mega Man to slide around faster than normal.
High Speed Charge High Speed Charge
Cost: 7 Bolts
This will shorten the time required to charge up the Mega Buster.
Rapid Part Rapid Part
Cost: 6 Bolts
This item will cause Mega Man to fire off three Mega Buster shots each time fire is pressed instead of one.
Boost Part Boost Part
Cost: 5 Bolts
This will increase the speed of the Mega Buster's shots across the screen.
Exchanger Exchanger
Cost: 4 Bolts
If you find a life capsule when Mega Man's life energy is full, it will be converted to weapon energy.

Rush power-ups

The Rush items will harness Rush's abilities and allow him to assist Mega Man in many areas of the game. Each Rush ability is gained once you defeat certain mini-bosses of some stages. Each ability is limited and can only be used once in the current stage Mega Man is in. Select the desired Rush ability from the item sub-screen to use it.

Rush Bike
Rush Bike The Rush Bike ability is gained once you defeat the mini-boss of Grenade Man's stage. This ability will cause Rush to teleport in and transform himself in to a motorbike which Mega Man can ride on. While aboard the bike, Mega Man will be invincible but any enemies that come in contact will damage the bike and shorten the time limit for the bike.

You can fire out small missiles from Rush's head, and you can also jump around while on the bike. To dismount, press jump and up together, once you jump off Rush will teleport out.
Rush Item
Rush Item The Rush Item ability is gained once you defeat the mini-boss in Clown Man's stage. This ability will call down Rush, once he appears his back will open and an item will pop out. The item could be of any kind, including life or weapon capsules, and sometimes could be an extra life. Be careful though as sometimes instead of giving you an item, Rush might just lie down and fall asleep before teleporting out, leaving you empty handed.
Rush Bomber
Rush Bomber The Rush Bomber is gained once you defeat the mini-boss in Sword Man's stage. This ability will allow Rush to fly around back and forth across the screen while dropping down a load of bombs. The bombs will rain down and heavily damage or destroy any enemies they strike, very useful when a lot of enemies are surrounding Mega Man.
Rush Health
Rush Health The Rush Health ability is gained once you defeat the mini-boss in Aqua Man's stage. This ability will cause Rush to fly back and forth across the screen, but unlike the Rush Bomber, this time he'll drop down a multitude of life and weapon refill capsules.

Try to make sure that there aren't any holes in the ground around Mega Man, as Rush will drop down the items anywhere, so you'll have to try to grab as many of them as possible before Rush leaves.

Bolt locations

There are 40 bolts hidden throughout all the stages of the game (except the Dr. Wily stages) and are needed if you want to create new items at Dr. Light's lab. Listed below are the locations of all the bolts.

Intro Stage
  1. About halfway through this stage you'll come across a hermit crab sitting atop a thin platform with a button behind it. Shoot the crab so that it drops down onto the button. A large elevator will rise up out of the ground to the left of the button, head inside and drop down into the water. Swim down past the crabs and hit the button below to open up the doors. Head through and swim up the next chamber. Once at the top, go up to the wall on the left and walk straight through it. Go into the next room to find the bolt.
  2. Once again down in the secret water chambers, go to the area where the two chains with platforms are moving up and down. Swim over to the downward-moving chain and swim down below the hole at the bottom. You'll enter a small new area and you should spot the bolt just inside a small alcove.
  3. In the water chamber below the main stage, just before you reach the elevator that takes you back up, you'll find the bolt sitting on the ground in plain view.
Clown Man Stage
  1. The first bolt is near the beginning of this stage, at the end of the first area filled with toys, you'll find a large hole leading down. On the other side of the hole the bolt is waiting, you'll need to use the Rush Bike ability to jump over to reach the bolt.
  2. Just after the continue point, you'll find the bolt sitting behind one of the green shielded robots, time it right so that you don't fall below one of the skull blocks.
  3. In the large room with the skull elevators, use the Mega Ball jump to reach the one on the far left of the room. Travel up to find a large green box encasing a bolt on the left. Use the Flame Sword to blow open the box to reach the bolt.
  4. In the same room as the previous bolt, travel over to the right side of the upper part of the room, the bolt will be waiting in the top right corner.
  5. The final bolt is below the area where the question mark blocks are. When you reach the level with five question mark blocks, stand on the second one from the left wall to go down to where the bolt is, then use the Mega Ball jump to reach it.
Grenade Man Stage
  1. The first bolt is in the room with the large green and silver blocks. When you enter the room, destroy the first block in front of you and slide underneath it. Destroy the next one on the right and drop down. Destroy the next two blocks on the left and drop down. Blast the one on the right, then destroy the next one on the right supporting a silver block. Once the block falls, head right and destroy the next two blocks supporting another silver block. Use the Mega Ball jump to reach the bolt up on the platform ahead.
  2. The second bolt is lying atop one of the platforms just ahead of the previous bolt, as you go over the time bombs floating in the air, you'll easily spot this one waiting on a platform.
  3. The third bolt is just after the continue point beyond the swinging hammers. You should spot the bolt concealed below a platform, use the Flame Sword to ignite the fuse on the right to blow open the blocks to reach the bolt.
  4. The next bolt is lying atop one of the floating dynamite blocks over the large hole where the fire robots drop down. You'll have to be very quick to grab it before the blocks explode.
  5. The final bolt is just at the end of the dynamite block area just after the ladder, quickly grab it and jump up to the ladder before the blocks explode.
Frost Man Stage
  1. In the snowboarding area, you'll eventually find a platform above in one of the glassed areas. Jump up onto the platform and slide to the right to find the bolt on the other side.
  2. Again in the first snowboard area, you'll eventually reach a part where you'll jump across two sections with two falling blocks each. Instead of jumping off the second group, drop down and you'll land on a lower platform where the bolt is waiting.
  3. You'll spot this next one near one of the flying whale robots after the continue point. Use the Mega Ball jump to easily reach it.
  4. In the area with the flying whales, you'll eventually spot a bolt enclosed by platforms and the ice-pushing machines. You'll need to go over to the far right of the bolt to find an ice-block standing in front of an ice-machine. Use the Mega Ball jump to reach it, then push the button on the machine, then quickly step onto the ice block, you'll then fly over to the ice block covering the bolt and the blocks will blow each other apart.
  5. After the open area with the flying whales you'll reach an indoor area with a large ice sheet on the floor. Use the Astro Crush to blow it open to reach the bolt below.
  6. In the same tower as the previous bolt, further up you'll find the bolt encased in a crumbling ice block. Use the Flash Bomb to blow open the ice block to get the bolt.
Tengu Man Stage
  1. You'll eventually spot the bolt up on a floating platform near the beginning of the stage. Use the blowing wind to propel Mega Man up and use the purple platforms that rise from below to reach the bolt.
  2. The second bolt is hidden in a panel just before the energy cannon in the flying ship. While riding on Rush, you'll spot a panel with an image of a bolt on it. Use the Astro Crush and Homing Sniper to blast open the panel to reveal the bolt.
  3. After destroying the energy cannon aboard the ship, you'll spot the bolt lying on the ground a little further on.
  4. Just before reaching Tengu Man's room, the bolt will be on a low lying floating platform. You should spot it easily, use the purple platforms that rise from below to time your jumps with the wind to reach the bolt.
Duo Stage
  1. The first bolt is hidden just above the first room inside the cave entrance. When you enter the cave at the beginning of the stage, you should spot a ladder leading up just above the purple cannons. Destroy the cannons and use the Mega Ball jump or the Tornado Hold to reach the ladder. Climb up, destroy all the enemies on the left and jump up the platforms to reach the bolt.
  2. The second bolt is also in the secret area up the ladder near the start of the stage. Once at the top of the ladder, head right and you'll enter a room lined with spikes. You should spot the bolt sitting in the corner atop a platform, take out the Thunder Claw and jump up to the platform to the left of the spikes. Grab onto the hook above the spikes with the Thunder Claw and Mega Man will swing over to the bolt. Use the same trick with the Thunder Claw to get back across safely.
Search Man Stage
  1. In the large open area near the beginning with the metal hooks in the air, drop down below to where all the jumping robots are. Head right, then slide under the small opening and walk over to the right to find the bolt hidden behind the foreground.
  2. In the large open area within the mountain where all the floating spike balls are, go up to the top of the area and you should spot metal hooks high up in the air. Stand on the edge of the platform which had the two metools on it, then use the Mega Ball jump or Tornado Hold and go up as far as you can to the right. At the peak of the jump, press Start and switch to the Thunder Claw. Quickly fire at the hook to grab it, then wait for Mega Man to swing around to the next one, as soon as he releases the beam press fire again to swing to the next hook. Keep going until you reach a ladder, then climb up to find the bolt.
  3. In the large room with all the floating spiked balls, go down the lower path ahead until you come across a large group of the electric spiked thorns. Destroy them with the Flame Sword to reach the bolt a little further ahead.
  4. Further on from the previous bolt, when you reach the large bed of spikes with the metal hook above them, grab the hook and quickly grab onto the next one on the left to reach the bolt.
Astro Man Stage
  1. The first bolt is found in the first looping maze room. You'll need to find a red switch to release the wall barrier blocking the bolt before you can reach it.
  2. In the sinking tower, you'll easily spot this bolt on the way up, quickly slide under the wall to reach it and then slide back out to avoid the hole below.
  3. In the second open area after the first looping room, you should spot the bolt lying next to a large vertical wall. Drop down to reach it, then use the vanishing platforms to get above the wall.
  4. The final bolt is hidden in the second looping maze room. You should find it along the way while releasing the wall barriers to open up the teleport pad.
Aqua Man Stage
  1. Just after the continue point, you'll spot a damaged ceiling above while underwater where two hermit crabs are swimming. Use the Astro Crush to blow open the ceiling to reach the bolt above.
  2. In the large room full of spiked balls just after the previous bolt, stay on the ground level and go over to the right corner. Use the Tornado Hold to move the ball blocking the narrow path, then slide under to find the bolt in a small room.
  3. At the very top of the large water chamber full of spiked balls, go right up to the top and head through the door on the right corner of the room. Head down the next shaft and stay on the left side of the room, you'll eventually land on a platform with a life and weapon energy refill capsule as well as the bolt.
  4. If you blew open the ceiling for the first bolt, the water level will have risen up in the next large room, swim across the bed of spikes at the top of the ladder, head through the door and go through the next spike-filled tunnel. Drop down the large shaft in the next room while staying on the left side of the shaft and you should eventually land on a platform with the bolt waiting on top.
Sword Man Stage
  1. In the third room of the Thunder Claw room inside the first area of this stage, you'll easily spot the bolt lying just below the entrance near a fire robot. Quickly grab the bolt and move on before the rotating spikes move down too far from above.
  2. In the first room of the darkened area where you can use the Flash Bomb to light up the rooms, you'll easily spot this bolt lying in a small pit just ahead.
  3. The final bolt is hidden near the end of the stage, once you reach the blue platform that automatically takes you down the lava river, just before the end you'll spot a large brown wall with an image of the Flash Bomb on it, so use the Flash Bomb to blow it open. Climb up the revealed ladder to find the bolt.