Stage Guides
This section holds guides for each of the fourteen stages in the game. As most of the stages are quite complex, each guide will give you hints on how to get through them successfully. Keep in mind though that these guides are spoilers, so don't read them unless you've already beaten the stages or if you really need help.
Click on an image to view the guide |
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Intro Stage |
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A nice and easy stage, you'll have to make your way across the beach to the crash site, along the way you'll encounter metools and the purple hermit crabs, keep in mind that if any of the crabs are sitting atop a platform, you can shoot them so that they roll down any ramps behind them while destroying any enemies in the way. About halfway through you'll find a button on the ground, step on it to open up a secret entrance leading down to a sub-water level where you can find three bolts. Blast the trees that get in your way, and after receiving the Mega Ball from Rush, you'll come up against the Claw Crab boss at the end of this stage. |
Clown Man Stage |
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Clown Man's stage will have a lot of tricky areas to get through with many traps along the way. At the beginning, if you need an extra life, stand on the left corner and kick the Mega Ball into the large clown's mouth on the right to receive an extra life. Head right below the large clown and you'll drop down into a room full of toys resembling old foes from Mega Man's past. Make your way to the right while avoiding the snakes that drop down from the ceiling, and be careful of the purple cannons. Once you reach the large hole, drop down to move on. Head right and you'll come back out into the open. Ahead you'll find an array of train tracks on the ground with fast-moving trains whizzing about. They'll come out of the large doors in the background, make sure you jump over them as they pass. Be careful of the large floating balloons in the sky, as they'll often drop down a small capsule full of mini-clowns, if they grab you they'll tickle you and you'll be frozen for a few seconds. Blast the large balloon to stop them from coming. Keep going right, and whenever a train appears, jump onto the green part of it and you'll be able to ride it. Use this to your advantage to ride over dangerous areas below, just be careful when you come to the point where the trains will be ramming into each other. Keep going right while avoiding all the obstacles and you'll eventually reach the end of this area. The next area will be a bit more tricky. You'll spot large blocks on the ground with circles and crosses inscribed on the side. In the background, you should spot a large bell between two doors. Every few seconds, a small robot with a hammer will come out of one of the doors and whack the bell. You must make sure that you're standing on a block with a circle on it to avoid taking damage when the robot strikes the bell, as if you're standing on a block with a cross, you'll sustain damage. Move right and be careful of the floating balloons above and the metools along the ground. Keep going right and you'll eventually reach a dead-end. Stand on the large circular platform against the wall to have loads of toys drop down from above, you'll then drop down into the mini-boss' room. Mini-Boss: You'll land in a room where the large round boss will be waiting. It'll bounce around the room for the entire battle, so you'll have to time your sliding right to avoid striking it. It'll often fire out two smaller versions of itself, quickly destroy them before they cause too much trouble. It might also fire out two of the mini-clowns that grab you, quickly blast them before the can reach you. Use charged shots from the Mega Buster as well as the Mega Ball to finish it off. Keep firing at it while trying to avoid it's bouncing movement, and you should eventually destroy it with ease. You'll receive the Rush Item ability once it blows. The next area will be out in the open again with the cross and circle blocks. There'll be a new danger, as many parts of the ground will be covered in spikes, and you should also spot new blocks with a skull on them. Make sure you don't stand on them when the bell rings as you'll drop down below to the spikes. Make your way to the right and make sure you destroy the green shielded robot before he causes too much trouble. Blast the purple cannons and the floating balloons, you should eventually reach another dead end. Stand on the circular platform to rise up to the next area. Go into the door at the top to go back indoors. Once inside, you can use the large skull platforms to move up and down, head down the large shaft and go right. Blast all the robots along the way, once you reach the open area with all the skull platforms, use the Mega Ball jump to reach two bolts above, otherwise just keep moving to the right. Once you find a ladder leading up, head up the shaft until you reach the exit at the top. You'll be back out in the open, head left and blast the shielded robot. Go right and you'll reach another shaft full of the circle and cross blocks. There'll be a new one here, a question mark box, stand on it when the bell rings to teleport further up. Once you move up, quickly head over to the next question mark block on the right before the bell rings. At the next level, three other question mark blocks will be available, the one on the left doesn't go anywhere, you'll want to take the one up against the right wall to move further up. Up above will be four more question mark blocks to choose from, stand on the one to the right of the block you're on to teleport down to an area where you can find a bolt, but you'll need to be quick with the Mega Ball jump to reach it in time. Back up the top, the blocks up against the left and right wall are linked together, so you'll want to take the block next to the one up against the left wall to reach the top. Once at the top, quickly move to the right before the bell rings again. Head right over to the circular platform to drop down into the next area and head through the door on the right to finally reach Clown Man's room. |
Grenade Man Stage |
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Grenade Man's stage will have a lot of obstacles that you can easily destroy with the Mega Buster, so get ready for a lot of explosions. Once you begin head right and blast the snakes that drop from the ceiling. Keep going right and you'll eventually find small blocks that will explode when you shoot them. Be careful of the bats that drop from the roof, and make sure you destroy the purple cannons before they can fire. Try to avoid hitting the small razor blades moving around the ground, then once you reach an area with the explosive blocks leading down to the very bottom of the screen, try not to destroy them, as if the hole opens up a small spiked robot will jump up out of the hole. Eventually you'll reach the end of the first area, head right and you'll reach a large room full of green and silver blocks. You can destroy the green blocks, but be careful of the silver ones as they'll drop down if a block below them is destroyed. You can reach a bolt below by destroying the right blocks, once you pass through the room head right until you reach the next area. Whenever you find a time bomb with the number 3 on them, jump on it then quickly jump off as the timer will engage and the bomb will blow when it reaches zero. The next area has a huge open hole with time bombs floating around. Jump across the time bombs and the moving platforms, just be careful of the green shielded robot and the small spiked robots jumping out of the hole. Keep going and you'll eventually reach the mini-boss' room. Mini-Boss: You'll be in a room full of junk metal on the ground, the boss will then hover out from the junk. It'll be a large mechanical eye which will constantly have junk pieces floating around itself. Blast the pieces and fire away at the eye to damage it, you can also use the Mega Ball to hit the eye easily. Be careful of it's attacks, as it'll often throw pieces of junk around the room in an attempt to hit Mega Man, try your best to dodge them or fire at the pieces to destroy them. The eye might dive down into the ground, make sure you're not above it when it comes back up. Once you defeat this mini-boss you'll receive the Rush Bike ability. Climb up the ladder in the next area and blast the purple cannon. Ahead you'll find large red hammers swinging back and forth into the background, make sure you pass them while the hammer is in the background. Keep going right and you'll eventually come across large blocks with fuses attached. You can use the Flame Sword to blow the fuse to destroy the blocks, but be careful as if the fire robots touch the fuse they'll set it off. Eventually you'll reach a hole with the explosive blocks hovering above. Head over them but be very fast as the fire robots will drop down from above and set the fuses off. Destroy any snakes that get in the way, and eventually you'll come across a dead-end. Wait for the fire robot to set off the fuse, then when the blocks below you blow, quickly head over to the ladder on the other side of the wall. Keep going right and you'll find more of the swinging hammers. Dodge the hammers and head right while blasting any enemies in the way, you'll eventually reach Grenade Man's room at the end of the corridor. |
Frost Man Stage |
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Frost Man's stage will be tough to get through the first time. Once you begin head right over the frozen platforms. Be careful of the rotating penguins as they'll rocket around trying to hit you, also be careful of the large robot above that drops bombs everywhere. Keep going right over the frozen platforms and you'll eventually reach a door. Head inside and go over to the large elevator. Once you begin to move up, bats will fly down from above, quickly destroy them before they attack and pick up any capsules they drop. Once the elevator stops moving head right to reach the first snowboarding area. This next area will be tough to get through if you don't have much experience with it yet. You'll be riding atop a rocket sled while blasting enemies and avoiding obstacles. Once you begin sliding down the ramp, get ready to jump or slide whenever a large symbol appears at the top right of the corner indicating a sliding or jumping figure. You'll also hear a voice say "Jump" or "Slide" twice, just to let you know what to do. There isn't much to say about this area, just that you'll need some experience to make it through, and you'll need to get used to the signals telling you whether to jump or slide. Try your best to stay on the left side of the screen at all times so that you'll have sufficient time to react as the screen will slowly begin to move faster throughout this area. Once you reach a large area where you'll be plowing through thick snow, once you reach the end Mega Man will jump off the sled and you can move on to the next area past the continue point. In the next area, you'll be traversing across the frozen platforms again, but this time there'll be large robotic whales in the sky dropping down large ice cubes. Once the ice cubes land, a machine will fire them forward, make sure you jump over the blocks as they'll be able to crush you against a wall. Destroy the whales to stop the ice cubes from falling. Keep going and you'll eventually reach an indoor shaft leading up. You can use the Astro Crush to blow open the ice floor below to reach a bolt, you can also use the Flash Bomb to destroy the crumbling ice blocks here. Head up the shaft and blast the red missile-firing robots along the way. Head through the door at the top and go into the next room. Head over the frozen platforms and ignore the flying robots that leave colored gas clouds. Head through to the next large elevator and go up. Blast the bats that appear, then once at the top go right to the final snowboarding area. This next snowboard area will be much more difficult to get through than the previous, you'll need more experience to make it through, just remember to follow the signs along the way and stay on the left side of the screen at all times. Once you reach the large area where you'll be plowing through snow, several capsules will be hiding in the snow, try to pick up as many as you can. Once Mega Man jumps off the sled, head through the door on the right to reach Frost Man's room. |
Tengu Man Stage |
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Tengu Man's stage will be mainly up in the sky so you'll have to be careful to avoid falling off the platforms. In the first area wind will be blowing in from the left and will be pushing Mega Man to the right so you'll have to be careful. Head right and blast any of the floating robots that you encounter. When you reach open areas large purple platforms will rise up, use them to get over the holes. Eventually three huge whales will fly past while dropping loads of metools, try to avoid being hit by them. Keep going and you'll eventually reach a large room full of floating spikes. Go over to the platform in the center of the room and Mega Man will become encased in a bubble. You'll begin to float up, so you'll need to move around to avoid the spikes, otherwise if you're hit the bubble will explode. Float to the right wall, then further up slowly float up the left to reach the door in the top left corner of the room. Once at the top head right over the floating platforms. Blast the flying robots in the back, and when the crows appear quickly blast them before they hit you. Keep moving to avoid the falling metools from the whales, eventually you'll reach a huge open area which you can't cross, so Rush will teleport down and become the Rocket Jet which you'll be flying around on. Once you begin to move you'll be bombarded by loads of enemies, including the crows and the giant whales. When you come across a large purple balloon, fire it open and it'll release a small block which will flash images of Rush, Auto, Eddie and Beat. When you grab the block the character will come down to assist you. If you get Auto, he'll come down and fire out rockets whenever you press fire. If you get Eddie, he'll hover about while dropping out bombs when you press fire. If you get Beat, he'll fly around and often attack enemies, if you use a charged shot he'll fly straight ahead. If you get the Rush icon, Rush'll begin to fire out three energy bolts from below his head, all four of these powerups can be very useful. Whenever large purple or green serpents begin to appear, quickly blast the head to destroy it completely. Keep holding out against all the enemies that appear and you'll eventually reach the continue point. In the next area you'll be bombarded by enemies again, but this time you'll come up to a large ship in the sky. Keep blasting the enemies and make sure you hit the purple balloons to get help from Auto, Rush, Beat or Eddie. Once you reach a point where panels open up on the ship and enemies come out, quickly blast the panels when they're open to stop the enemies from coming. Eventually you'll reach an indoor area where you'll come across a large energy cannon. Try your best to destroy the panels on the roof and floor, then blast away at the cannon. If it begins to charge up energy, stay below it as it might fire out a huge energy beam straight ahead. If it fires out three small energy balls, quickly move to dodge them. Keep firing away at the cannon to eventually destroy it. Once it blows, you'll move out of the ship into an open area again before landing at a door ahead. Go into the room and you'll be in the second bubble room. Go over to the platform to encase Mega Man in the bubble. This time it'll be a bit more tricky to make it to the top. Float up between the first two moving spikes, then float left or right and avoid the next moving spike. Float over to the right and carefully move to the left above the three moving spikes, then keep floating left to reach the top. You're now in another open area with the floating platforms and the blowing wind. Try to avoid taking damage from the flying robots and blast the crows before they hit you. Keep going right over the platforms and be careful when landing on the purple platforms that rise up from below. Eventually you'll reach the end of the area, head through the door to face Tengu Man. |
Duo Stage |
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Duo's rocky cave stage won't be too tough to get through, you'll mainly have to face off against the nasty purple cannons. Head into the cave at the beginning and go right. Destroy the purple cannons atop the platforms, then you can use the Mega Ball jump or the Tornado Hold to reach the ladder above to find two bolts, otherwise drop down the hole on the right corner of the room. In the next room below, quickly blast the cannon and the two floating robots on the left before they can fire. Once they're gone, drop down the next hole on the left. Down below you'll find two more cannons, quickly take out the Mega Ball and kick it towards them, it should bounce off the wall on the right and hit both cannons, then proceed down the hole on the right. Three more cannons are below, blast the first one straight ahead and use the Mega Ball to hit the one just below you. Drop down to where the second cannon was and blast the third one, then drop down the large hole. In the next room you'll be surrounded by metools, quickly blast them all when they move, then go down the ladder on the left. Drop down into the next room and quickly blast the floating robot before it fires. Blast the green shielded robot when it drops it's shield, or you can go right up to him so that you're touching the shield, then blast away to hit him. Shoot open the purple balloon above to get a full weapon refill capsule, then head right to confront Duo. |
Search Man Stage |
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Search Man's stage will be a large jungle area full of traps and surprises. Once you begin, head right and blast the large robot at the edge of the cliff quickly before it throws the bomb at you. Climb down the ladder and go right. In this stage, you'll be able to use the small metal hooks in the air to swing around with the Thunder Claw. Fire the Thunder Claw at the hook and Mega Man will swing around the hook while avoiding the metools below. Just ahead you'll spot another hook above a sliding razor as well as two large spiked thorn bushes. Try to avoid touching the bushes, and keep in mind that they can be destroyed using the Flame Sword. Head right and destroy the large robot before he throws a bomb at you. Go right and you'll be in another large area with metal hooks in the air. Try your best to get across the hooks without falling below as several enemies will be waiting below. Head right over to the next entrance and you'll be in a new room full of floating metal spiked balls. Head down the path below to reach a bolt (you'll need the Flame Sword to destroy the spiked thorn bushes), otherwise head up the ladder on the right and use the metal hooks to avoid the spikes. Go up the top and destroy the large green robot before he throws a spiked ball at you, then head right. Keep going right past the spikes and metal hooks, eventually you'll reach a platform with a huge robot with a drill on it's head. Quickly blast away at it before it fires at you. Climb up the ladder on the right and go into the entrance above the razor on the ground to reach the continue point. You'll now be in a large jungle area again. Head right while blasting the red missile-firing robots and the bomb/spike throwing robots, eventually you'll reach a spiked thorn bush with a closed door above. Shoot the door to open it, but quickly go through it before it closes. Go right until you reach a ladder. Go up and just near the top shoot the robot on the left, as you'll be able to fire through the wall. Go up the next ladder on the left and take out the Thunder Claw. Up above is another shutter door, but you'll have to swing across a metal hook to avoid the spikes below. Shoot the door open with the Mega Buster then quickly swing across before it closes. Once through, keep going right while blasting enemies until you reach another ladder leading down. Go down and take out the Thunder Claw again. Stand on the edge of the platform below, then fire out the Thunder Claw to grab the hook. If you're quick enough, when Mega Man swings over, quickly fire again to grab another hook to reach a bolt, otherwise drop down into the hole on the left. You're now on the final straight to Search Man's room. Head right and watch out for the bomb-throwing robots dropping down from above, blast the array of enemies you'll come across and eventually you'll reach another hook above spikes. Grab the hook with the Thunder Claw and quickly blast the shutter door open with the Mega Buster when Mega Man swings around to it. Head through the next door on the right to reach Search Man's room. |
Astro Man Stage |
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Astro Man's stage is full of unusual areas and some nasty surprises. Once you begin, head right and you should notice platforms appearing and disappearing in mid-air. Be careful whenever you reach a hole in the ground as the small spiked robots will fly up out of them. You'll have to time your jumps on the disappearing platforms so that you can make it over the holes before they vanish. You'll come across small circular holes on the ground which will try to chomp Mega Man if he's standing above them, use the Mega Ball to destroy them. Keep going right while dodging the enemies, time your jumps, and you'll eventually reach a skull teleport pad which will take you to the next area. In this next area you'll have to make your way to the next teleport pad, but in this area the entire complex will loop around when you reach an edge somewhere. Several wall barriers will be blocking the way, so you'll need to step on buttons to move them. Once you appear in the complex, head right and step on the red button. Go past the red wall barrier and head down the ladder. Once at the bottom, head right and use the Mega Ball jump to jump up to the next platform. Go right and step on the green switch to open up the teleport pad above. Go right until you reach a ladder with a switch above, step on the green switch until the green wall barrier comes right down. Go down the ladder and head right. Jump up to the highest platform from the edge, then go over to the next ladder. Climb up and head left. Go left and head up the next ladder. At the top, go right and step on the red switch to bring the barrier down. The green barrier on the left should be fully down, so drop down and go back around under the red barrier. Go right to the edge of the platform and drop down. Go left, then once you reach the edge of the platform, drop down as far as you can go, then go right and go down the ladder there. Jump over the small hole at the bottom and head over to the skull teleport pad. This area will be pretty tough to get through the first time, you'll need to explore well before you can make it through. You'll need to be quick in the next area, as you'll reappear in a sinking tower. Quickly head up the ladder and begin to climb up the tower. Blast any enemies along the way, and try your best to stay above the hole below. If you're quick you'll be able to pick a bolt along the way, eventually you'll reach the top, quickly step on the teleport pad to escape from the tower and to reach the continue point. You'll be out in another open area with the vanishing platforms, but this one will be tougher to get through than the previous. You'll need to time your jumps perfectly to avoid falling into the holes, and be careful of the spiked robots jumping out of the holes. Just before the end of this area you'll be able to grab a bolt at the base of a high wall. Go over the wall and go over to the skull teleport pad to proceed to the next area. You'll now be in the second looping area but it'll be tougher to get through. Head right until you reach a ladder. Go down and head down the next ladder on the right. Head left and jump over to the platform beyond the ladder leading down. Step on the red switch ahead and move left to find a green switch. Hit the switch and go down the ladder. Head back right, go back to the ladder you jumped over just before. Go left, jump over the red switch, then jump on top of the green wall barrier and go left. Head down the ladder and go left, then go down the next ladder to find a red switch below. Hit the switch and go right. Once you reach a high wall, use the Mega Ball jump or Tornado Hold to reach the top, then go right and hit the green switch. Drop down the hole below the barrier and head right to eventually find the skull teleport pad. Once you reappear head through the door on the right to find Astro Man's room. This will be a very tough stage to work through, you'll need to explore a lot in the looping areas to find your way through. |
Aqua Man Stage |
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Aqua Man's stage will have many underwater areas, remember that Mega Man can swim if you repeatedly press jump while underwater. Once you begin head right and drop down into the water. Blast the jellyfish robots quickly before they swim at you, and fire at the clam shells below when they open up. Keep going right and you'll eventually reach an underwater shaft leading up. Head up the shaft and try to avoid all the enemies along the way. Blast any that get in the way, but be careful when you reach the top as spikes will be lining parts of the walls. Head right and blast all the jellyfish before heading into the spike-lined area. You'll have to be very careful as the roof and floor will be covered with spikes, time your swimming so that you make it through the tunnel without touching anything. Head right to the next shaft area. Swim up the shaft while avoiding the hermit crabs. Blast the jellyfish, and you'll eventually reach a ladder. Head up and blast the green shielded robot. Go up the next ladder and head right to reach the huge waterfall where you'll face the mini-boss. Mini-Boss: This boss will be in the form of a huge fish that will dart about the waterfall in the background while the screen continuously moves downward. Try to stay up against the opposite wall to the fish as it'll often fire out a large beam that will cause heavy damage if it hits Mega Man, stay up against the opposite wall to avoid it. It might also fire down a large ball from above, again, stay up against the wall to avoid it. Use the Homing Sniper and Astro Crush to damage it while it's in front of the waterfall, just don't waste weapon energy when it hides behind the waterfall. Keep firing away at it and you'll eventually destroy it. Once it blows you'll reach the bottom of the waterfall where you'll receive the Rush Health ability before moving on past the continue point. The next area will be a watery cave where you'll have to go swimming again. Go down into the water and blast the jellyfish before going right. In the next room, blast the two purple hermit crabs, use the Astro Crush to blow open the ceiling above so that you can reach a bolt. The next room will be a huge open space filled with spike balls, try your best to avoid touching them. Blast the clam shells and jellyfish, then make your way to the right. In the bottom right corner of the room you can use the Tornado Hold on the spike ball to reach a bolt, then head up the ladder. If you filled the previous room with water by destroying the ceiling with the Astro Crush, you can swim over the spikes on the right to reach a different area where you can drop down a large shaft after swimming through spike-filled areas to get a bolt, otherwise head up the top exit, you'll eventually reach the point where the two paths meet back up. Once you reach that point, head right into the next water area and make your way to the right past all the jellyfish and clam shells. Once you reach the end of this area you'll find the door leading to Aqua Man's room. |
Sword Man Stage |
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Sword Man's tomb-like stage will be full of traps and tricky parts. Once you begin, head right until you reach a large door set into the wall. Step on the switch to open the door, then wait for all the bats to fly out of the mouth before going inside. Once inside, you'll have to clear four separate areas to proceed past the four wall barriers ahead. Each area will require you to use one of the first four weapons gained from the first four bosses of the game. Go up the ladder and head left into the purple teleport ball on the left. In the background you'll see a pattern inscribed on the wall, it'll be shaped like a lightning bolt, so you'll need to use the Thunder Claw in this area. Touch the ball to teleport to the area. In this area, large spikes will be moving up, down or across the screen in an attempt to crush you under them. You'll need to hit the small red hooks to stop the spikes and to open the door to the next room. Jump down and blast the two statue robots moving around before hitting the hook on the left. You can also use the Mega Buster to hit the hook, but the Thunder Claw will move it faster. Head into the next room, then quickly go up the ladder before the spikes begin to move. Blast the vampire bat before it catches you, then head up the next ladder. Use the Thunder Claw to grab the metal hook above to swing over to the ladder on the left, or blast the two fire statues. Head up and blast the two statue robots. Hit the hook to open up the next door. Go in and quickly head right past the fire robot. Go up the ladder and quickly use the Thunder Claw on the hook ahead to avoid the moving spikes. Drop down, blast the two statue robots and the fire statue, then blast the hook to enter the final room. Go in and step on the switch in front of the teleport ball before leaving. Touch the teleport ball to go back to the main room. The first wall barrier will rise, so you'll have three more to go. Go up the ladder and head to the teleport ball on the right. You'll need to use the Flash Bomb in this next area to light up the rooms for a second to see where you're going. In each room, fire the Flash Bomb and take note of the colored panel that appears in the background. Head right and watch out for the holes and the bats in the next two rooms. Once you leave the dark rooms you'll enter a room with three switches on the ground. Each switch has a small colored panel above it, in the previous three rooms the corresponding blocks were hidden in the background, use the same combination that the blocks appear in order from the first room to the third room to open the door. Once it opens head into the final room and step on the switch before leaving. Once back in the main room, go up the ladder, then go up the next ladder on the left and take out the Tornado Hold. Go up to the teleport ball on the left. You'll now need to use the Tornado Hold to push the large floating object into the lock in the roof. You'll just need to shoot the first one to push it into the lock. Head through the door and shoot the next floating object under the lock. Fire the Tornado Hold so that it pushes the object up into the lock to open the door. In the next room, you'll need to use a combination of the Mega Buster and the Tornado Hold to get the object past the wall, then it'll float over to the lock beyond the spikes on the right. Use the Tornado Hold to get the object into the lock, then head through the door to find the final room with the switch. Hit the switch and go back to the main room. With one more to go, head up to the top right teleport ball and take out the Ice Wave. In this area, you'll need to freeze huge fire exhaust vents to avoid the fire they spew out, when you fire the Ice Wave down, it'll crawl along the ground and freeze the vents but be quick as they won't stay frozen for long. Blast the vampire bats and any other enemies that appear and you should eventually reach the switch. Hit the switch and go back to the main room. With all the barriers open, head through to face the mini-boss of this stage. Mini-Boss: This boss will be tricky to beat as you'll be in a room filled with lava. The object on the wall will move up and down often, once it opens it'll reveal a pink rotating shape. The object will often fire out flames at you, try your best to avoid them. Blast away at the core when it's exposed, you should be able to deal a lot of damage before it closes. Once you deal out a significant amount of damage, a large battering ram will appear in the background and will destroy the floor below you. You'll now have to be very careful to avoid falling in, make sure you stay on one of the three floating pillars. If the battering ram moves towards the one you're standing on, quickly jump to another as it'll knock it down into the lava. Keep blasting away at the core, once it blows you'll receive the Rush Bomber ability before moving on past the continue point. The next area will be full of lava but you'll have a blue platform to ride across. Huge amounts of lava will fly up out of the lava up against the wall ahead, jump onto the blue platform and jump on the right switch to move it to the right. Wait for the lava to go down, then move over above it, so that when the lava flies up it'll take you up with it. Move on to the right once you reach the top. The next area will be full of lava again, but the pillars will be back from the mini-boss' room as well as the battering rams, so when you jump on a pillar quickly jump to the next one to avoid falling into the lava. Blast the fire statues and vampire bats, and you'll eventually reach another lava area with the blue platform. Two lava pillars will rise up on the right, wait for them both to go down and quickly move over to the right wall before the lava comes up again. Once the lava comes up, you should be able to avoid the spikes on the roof, once at the top move over to the second pillar of lava to reach the ladder above. Make your way past all of the statue robots in the next area, eventually you'll reach another blue platform at the head of a lava river. Jump on the right switch and the platform will move by itself down the lava river. Blast all the vampire bats along the way, and remember that down below is a large brown block that can be destroyed with the Flash Bomb so that you can find a bolt above. At the end of the lava river you'll find the door leading to Sword Man's room. |
Dr. Wily Stage 1 |
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The first Dr. Wily stage will be very difficult to make it through safely. For most of the stage you'll be riding the rocket sled again similar to the one in Frost Man's stage, but this course will be much more difficult as the screen will be moving very fast and it'll be difficult to follow the signs. You'll need a lot of experience to make it through, don't get disheartened as it will take a while to make it through, but once you reach the point where Mega Man jumps off the sled, you'll find that you're not quite at the end yet. Head right and you'll find an area full of silver and gold hooks. Use the Thunder Claw to traverse across this area, once you reach the final door leading to the boss' room, you'll find an extra life behind a purple cannon above the door, use the Mega Ball jump to reach it before heading into the boss' room. |
Dr. Wily Stage 2 |
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The second Dr. Wily stage will involve an area similar to Tengu Man's stage where you'll be riding atop the Rush Jet. Once you begin head right and go up the ladder. Go up the tall shaft while blasting the robots along the walls. Once you reach a point where two ladders lead up, go up the right ladder to find a life or weapon refill capsule. Head to the top of the shaft and go right. Blast the green shielded robot ahead and climb up the ladder on the right. Keep going and you'll eventually reach a large shaft leading down that is packed with large explosive blocks. Destroy the blocks with the Mega Buster and head down to the door on the bottom right corner of the shaft. In the next room, go over to the edge of the platform on the right and Rush will teleport down. He'll become the Rush Jet and you'll take off. Along the way to the boss, make sure you don't take too much damage from the enemies that appear, and be sure to blow open the purple balloons to gain some help from Rush, Auto, Eddie or Beat. Hold out against the barrage of enemies and you'll eventually reach the boss of this stage. |
Dr. Wily Stage 3 |
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This will be the last stage before the one where you'll have the final showdown with Dr. Wily. Once you begin, head forward and blast the large robot that throws rocks. Keep going to the right until you reach a ladder. Head up the tall shaft and use the floating time bombs to get across to each ladder. Make sure you blast the robots on the walls as they'll be firing at you when you pass them. Once you reach a bed of spikes, use the walking time bomb to reach the next ladder and climb up. Go right over to the larger bed of spikes and use the walking and floating time bombs to make it across. Once you reach the end of the spikes, wait for the large robot to throw down a large boulder, then use the boulder to reach the platform ahead. Grab the energy refill capsule on the right before heading up the ladder. Once at the top, go right to find the door leading to the room where you'll face Bass. After defeating Bass, head through the next door and go right. Watch out for the razor blades on the ground and be careful of the robots on the walls ahead. Drop down the hole on the right and slide to the left to avoid taking damage from the robot on the wall. Drop down the next hole and slide to the right. Drop through the hole on the right and hold left so that you can pick up an energy refill capsule, then drop down to the ground below and head right. Go right and blast the bomb/rock throwing robots on the platforms, then head up to the ladder on the right. Go up, pick up the extra life behind the green shielded robot on the left then head right. Jump across the narrow platforms ahead and watch out for the spike-ball throwing robots and the floating spike ball. Just after the narrow platforms you'll find the door leading to the boss of this stage. |
Dr. Wily Stage 4 |
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This is the stage where you'll have to face all eight of Wily's Robot Masters again in any order you wish. You'll begin in the large room with eight teleport pads, each one will lead to a Robot Master. Each time you defeat a boss, they'll drop a large life refill capsule, make sure you pick it up before moving on. Once all eight bosses have been defeated you'll move up the elevator in the center of the room, head right at the top to reach the door leading to Wily's room, just make sure you pick up the full weapon refill capsule in the balloon above before heading in for the final showdown. |