MEGA MAN V
Bosses | Weapons | Rush/Tango abilities | Dr. Light's Lab items
Jewels | Spark Chaser | Final password
Bosses
Image | Name | Use this weapon | Receive this weapon |
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Mercury | Mega Arm/Black Hole | Grab Buster | |
Neptune | Mega Arm/Spark Chaser | Salt Water | |
Mars | Salt Water | Photon Missile | |
Venus | Photon Missile | Bubble Bomb | |
Dark Moon/Shadow Devil | Mega Arm | Nothing | |
Pluto | Grab Buster | Break Dash | |
Uranus | Break Dash | Deep Digger | |
Jupiter | Bubble Bomb | Electric Shock | |
Saturn | Electric Shock | Black Hole | |
Terra | Deep Digger | Spark Chaser | |
Skull Cannon | Rush Blaster | Nothing | |
Enker | Any Weapon | Nothing | |
Quint | Photon Missile | Nothing | |
Punk | Salt Water | Nothing | |
Ballade | Photon Missile | Nothing | |
Dr. Wily Robot Hands | Mega Arm/Grab Buster | Nothing | |
Dr. Wily Robot | Wily's Time Bombs | Nothing | |
Dr. Wily Robot Head | Spark Chaser | Nothing | |
Sunstar | Spark Chaser | Nothing |
Weapons
Mega Arm Unique to this game, the Mega Arms was invented by Dr. Light to help Mega Man fight the Stardroids. The normal fire is exactly the same as the Mega Buster - in the form of small energy blasts - but the charge shot now causes Mega Man to fire his entire fist out a short distance before it returns to him. You'll have this weapon from the beginning of the game. |
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Grab Buster This nifty weapon fires a small sparkling energy ball which flies straight ahead. If the ball strikes an enemy it'll inflict damage before stealing a small energy refill ball which returns to heal you. |
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Salt Water This weapon fires a large liquid ball which breaks up into three smaller balls when it strikes something. The smaller balls bounce up high off the contact point, giving themselves a larger striking range. |
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Photon Missile Mega Man fires a large missile, which stays put for a second before launching itself straight ahead. |
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Bubble Bomb This fires a bubble-shaped bomb which floats upward slowly, then moves along the roof a little before exploding. If any enemy comes in contact with it it'll explode instantly. |
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Break Dash When you charge up the Mega Arm and release it with this weapon selected, Mega Man will dash forward while performing the attack. Any enemies he touches take damage. |
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Deep Digger If Mega Man stands on a certain kind of block while this weapon's active, it'll turn a different shade. Press fire to pick up the block to throw it straight ahead. When the block hits something it'll break up into four smaller rebounding pieces. |
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Electric Shock This weapon causes Mega Man to unleash a wavy beam of charged electricity. Anything caught in the beam takes damage. |
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Black Hole This creates a single large black ball above Mega Man, which then fires out several round balls in all directions. Anything caught in the deluge takes damage. |
Rush/Tango abilities
Rush Coil You'll receive this after defeating Venus. As always, this will call down Rush to spring Mega Man up higher to reach previously inaccessable areas. |
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Rush Jet You receive this when you defeat Saturn. Rush will teleport down and transform into a flying sled, which Mega Man can ride on to fly over dangerous areas. |
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Tango You'll be able to use Tango from the start of the game. To use him, select him from the weapon select screen then charge up the Mega Arm to call Tango down. Tango will then change into a razor blade and begin bouncing around Mega Man, trashing any enemies he touches. |
Dr. Light's Lab items
Press Select on the stage select screen to visit Dr. Light in his lab. Here you'll be able to create items with P-Chips, but you'll have to first go out and gather them from defeated enemies in stages. | |
Small Energy Tank Cost: 20 chips Four of these will create an Energy Tank. |
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Energy Tank Cost: 60 chips Use this to fully refill your life energy once at any time. |
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W-Tank Cost: 30 chips This tank fully refills one of your special weapons. |
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S-Tank Cost: 120 chips This tank refills your life energy, as well as all your special weapons. |
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Full Charger Cost: 80 chips All of your special weapons are refilled fully. |
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1-Up Cost: 50 chips Gives you an extra life. |
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Energy Balancer Cost: 140 chips This allows you to recharge the weapon with the lowest energy whenever you pick up a weapon refill capsule. |
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Mega Hand Cost: 90 chips This item allows the Mega Arm to grab hold of items normally out of reach. |
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Grab Attack Cost: 100 chips This causes the Mega Arm to latch onto enemies, causing repeatable damage. |
Jewels
Once you find all four jewels, each one hidden in one of the second four stages, weapon energy spent by Mega Man's special weapons is cut in half, effectively giving you twice as much weapon energy as before. | |
In Pluto's stage, just after beating the first mini-boss you'll reach a room with two ladders leading up. Use the Deep Digger on the block in the corner to reach the ladder leading down to the jewel. | |
In Uranus' stage, in the room with the third seal/otter robot, use the Rush Coil to jump up to the platform above and break through the wall with the Break Dash. Head inside to find the jewel. | |
In Jupiter's stage, when you come to a point with an opening on the right and a ladder leading up, go up the ladder then come straight back down. A hole will have opened up just below, drop down to find the jewel. | |
Near the start of Saturn's stage you'll drop down into a room where a large P-Chip sits on the other side of a large hole. Use Rush Coil or Jet to get across and head left to find the jewel. |
Spark Chaser
You'll receive this special weapon once Terra's conquered. The Spark Chaser fires a laser beam which once striking an enemy, will change directions to attack the target multiple times. This weapon comes in real handy as often the enemy caught in the beam's path won't get a chance to escape. |
Final password
A | B | C | D | E | |
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1 | R | R | E | ||
2 | E | T | E | ||
3 | T | E | R | E | |
4 | R | E | T | E | T |
5 | E | R | R | R |